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Oh no more zombies ate my neighbors passwords
Oh no more zombies ate my neighbors passwords










  1. #Oh no more zombies ate my neighbors passwords code#
  2. #Oh no more zombies ate my neighbors passwords password#

That'd be more than enough.If a Blob slimes you, you're damaged, but also temporarily Invincible. (Maybe Zombies Ate My Neighbors?) It'd be trivial to do, though - one digit for lives remaining, one for continues, one for current level, one for a checksum. I know True Lies records your life count with seven digits, and Stonix for Intellivision does in six, but I can't immediately think of one that does it in four. Watch out for those archers, and archery units. Glad you're enjoying the game so far - I hope your enjoyment continues in the second half! I found the game easier to take in my second playthrough, once I understood its expectations and quirks. The boat in the second stage of Warrior of Rome does indeed follow a predetermined path.

#Oh no more zombies ate my neighbors passwords password#

(Compare Centurion: Defender of Rome, whose password throws out half your progress/holdings every time! Same with King's Bounty, the password for which throws out all the fortresses you have garrisoned.) The sequel, Warrior of Rome II, does have a save function that's save-state quality - every time I resumed, it felt like I had literally picked up exactly where I left off. Incidentally, Konami on the SNES did exactly this for their Twinbee Rainbow Bell Adventure platform: non-linearity with quests and battery backup in the Japanese cart, was transformed as a linear progression with passcodes for the European release. Shame about Marsupilami, but then again, on the other hand of the spectrum you have the massive Pond 3 using a 22 digits password to keep track of everything you do, and being critically panned and rejected exactly for that reason (which I see as a bit unfair, really), to the point that one has to wonder if Sorrell had just hardcoded simple english passcodes like "banana" or "jellyfish" to just bring the player at the last stage (ditching maps, quests, non-linearity), maybe people would have been happier. I guess such a low level data could be stored into 4 digits? Do you know if the ship to escort follow always a predetermined path? I think this RTS, keeping things simple, manages to pull off an arcade-y quality that's precious.Ībout the 4 digits passwords in platforms, I need to check if some of them keep -at least- a track of how many lives / continues you have at a given point.

#Oh no more zombies ate my neighbors passwords code#

I wonder if the slightly long code is a leftover from an initial idea to be able to save/load between a scenario.ītw, passed the boat stage which was somewhat easier than the first one, and also much more fun, especially with the wind that randomly moves your boats around. It turns our however that these are quite different, because the longer FTA password lets you reprise the game from the exact moment and position you left it (modern save-state quality, except the typing of course), while the Caesar passwords are only given at the end of a scenario. actually, before getting into the game I assumed Caesar had a similar save feature as the (excellent) one in Faery Tale, as you hinted the review, since both make a great use of the RAM disk.

oh no more zombies ate my neighbors passwords oh no more zombies ate my neighbors passwords

King's Bounty (progress, stats, inventory.) (despite the extreme length, garrisoned fortresses aren't stored) (amazingly, not only "O" and zero are both present, but graphically identical!) The Faery Tale Adventure (progress, stats, inventory.)

oh no more zombies ate my neighbors passwords

Speedball II (customizable stats for each team player.) Gauntlet IV (progress, stats, inventory.) 22x12, a 264 digit to keep track of everything) Lemmings 2 The Tribes (one 22 digit password for each tribe progress. Syndicate (password converts all your boosts and equipment into money, so you have to rebuy, re-equip at resume) Two Tribes: Populous II (uses the same exact passwords as Amiga original) (separate password to record your deity's stats, and passcodes for access to stages) Vampire Killer / Castlevania Bloodlines (grid)

oh no more zombies ate my neighbors passwords

The Chaos Engine / Soldiers of fortune (must keep track of player's leveling up stats) Cannon Fodder (this should keep track of your soldiers) Accepting 4 digits: (basically just stage select?)












Oh no more zombies ate my neighbors passwords